Second Sight
Bringing a new dimension to stealth action games, Second Sight gives
you control of a character endowed with incredible psychic abilities.
The game offers multiple approaches to completing levels: via stealth,
dramatic gunplay, psychic powers or a combination of all three.
The ability to psychically influence characters and remotely manipulate
objects and individuals provides for a totally fresh gameplay dynamic.
Second Sight opens with John Vattic, the player-controlled lead
character, as he awakens from a coma in a US medical facility where
he has been subjected to traumatic surgery and experimentation.
He doesn't know his name and he can't remember his past, but all
he knows is that his only hope for survival is to escape and unravel
the mystery that has led to his imprisonment.
Game features:
Vattic's telekinetic powers enable you to shift objects and terrify onlooking guards. As the game progresses and his self-awareness increases, additional abilities develop and existing powers are refined.
Further psychic powers are revealed through play: Healing (using psychic power to replenish health), Projection (send your spirit out of your body, with the ability to possess another character), Charm (alter the mind of individuals, fooling them you're not there) and Psi-blast to send a destructive shockwave toward your enemies.
Vattic's psychic powers can be mixed with an exciting arsenal of weapons. There are 13 weapons in use throughout the game, including pistols and a sniper rifle.
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Genre: 3D stealth/action |
Contact: Atari Australia |
Phone: 1800 060 605 |
Release Date: Late 2004 |
Platform: PS2, Xbox, GameCube |
View Second Sight Trailer:
Please insert CD 2 |
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